flametongue dagger 5e. Got a Rod of Lordly Might in a loot drop from a Red Dragon last night. flametongue dagger 5e

 
Got a Rod of Lordly Might in a loot drop from a Red Dragon last nightflametongue dagger 5e 96: When attacking with a weapon, you add your ability modifier - the same modifier used for the attack roll to the damage

A fighter with at least two attacks and action surge is just a terrifying amount of consistent DPS. Boots of Levitation. You can also speak its command word (no action) to illuminate it as if targeted by the light spell. Weapon (longsword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Weapon (greatsword), very rare (requires attunement) When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. Feb 14, 2019. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. While flame tongue is pure damage with a very obvious utility in perception, being able to hide and a defensive ability are the opposite of it while also being a similar power level. It's a baseline assumption about the game at high levels, that magic weapons are. On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours. This is a +1 flaming burst longsword (+1d6 points of fire damage with each hit, +1d10 points of bonus fire damage on a critical). Using the flametongue, applying GWM (without a source of advantage) actually loses damage because of the decrease in accuracy and the relative significance of getting that flametongue damage. On a hit, the target suffers the [the melee attack with a weapon]'s normal effects, and [. Found on Magic Item Table G. The character would simply drop the Longsword, +1 to use the Flame Tongue Longsword. You do an additional 2 damage when you hit with a dagger. On a failed save, the spell creates an invisible sensor within 10 feet of the target. Frost Brand Longsword. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. Edit - it’s usually a good idea to compare to existing mechanics - a flametongue weapon adds +2d6 fire damage to its hits. What is Brutal Critical in D&D 5E? Brutal Critical is an ability that Barbarians get at level 9. Flame tongue Dagger: This magic item deals an extra 2d6 fire damage on a hit. Its also worth taking into account that the flametongue requires attunement, while. Feats Craft Magic Arms and Armor; Spells scorching ray and fireball, flame blade, or flame strike; Cost 10,515 gp. See full list on criticalrole. When you use one of these D&D weapons and perform an attack action, you get a bonus action. Gain and an additional charge of Crash Lighting. The sword of wounding in practice is actually very weak. If two wielders of the same type of sword, lets say Longsword, battle then the Frost Brand user would obviously win because half dmg from fire. Hahaha! 1. From Dungeon Master's Guide, page 170. Then, you might decide that attunement requirements account for another 15% of the value of the magic item. Automatic rifles -2d8 piercing, 8lbs. And a flametongue adds 2d6 fire damage while it. Damage. Yes. The baseline amount of magic item variations is 3 (Vicious, +1/2/3, Warning). If you want. How Great Weapon Fighting works is that it lets the player who has the GWF fighting style and is using a melee weapon two-handed can reroll all of the damage associated with that weapon. Spell Tags: Teleportation. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Teleportation. IMO, if you want fun weapons that don't mess up bonded accuracy, steal the "Special Ability" features from 3. Hahaha! 1. Hit:. Do note for any build that (at least. Longsword + duelling statistically does the same damage as a +1 polearm. 0a. The guard is unharmed by this fire, which lasts until the end of the guard’s next turn. Oof. While the wizard, cleric, and druid learn world-altering spells, the fighter swings his sword a few more times. Flame Tongue. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Ghost Wolf-Transforms you into a wolf, preventing you from casting but increasing your movement speed by 30% as long as you stay in this form. Weapon (any sword), common. The only reason I can think of is. Martial Ranged. Despite there being two weapons, they are considered to be a single item for the purposes of attuning to them. Trade Goods. If spell damage gear is not available (a possibility given the itemization), wear gear with str/hit/crit/agi. That would give you a good filler spell to replace the lava lash. Starting at 18th level, you respond to danger with extraordinary vigilance. Type: Martial Ranged Weapon Cost: 50 gp Weight: 2 lbs. In either case, dragon scale mail is highly valued. If you have multiattack you can leverage +7 dmg per attack more often, even if you miss once due to not having the +2 to hit. 260. I have to chime in on what another mentioned earlier, damage rarity. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. They will most likely be using a weapon with a larger damage output, and this debate is moot. If a targeted creature fails a DC 15 Constitution saving throw, they suffer 2d10 additional poison damage and are. If you are proficient with shortswords or longswords, you are proficient with the sun blade. And it's the. From Princes of the Apocalypse, page 224. Last updated on: October 16, 2023 10:48 PM. Sun Blade vs Flame Tongue Rapier. The flames last until you use a bonus. The Bloodaxe grants the wielder a +2 bonus to attack and damage rolls. Rapier and dagger is better than two rapiers because the dagger gives you a way to threaten opponents who step in past your guard, two rapiers leaves you more or less equally vulnerable. You can only choose the form when you create a pact weapon. So ask your DM. Flame Tongue Advertisement Create a free account ↓ Attributes Flame Tongue Requires attunement You can use a bonus action to speak this magic sword's command word,. So less than 3500gp. common weapon xge. 63 (for your regular non advantage attack) bumping damage to 17. The weapon would do 2d6 physical and 2d6 fire damage on every hit while it is active. If the d20 roll for an attack is a 20, the attack hits regardless of any modifiers or the target’s AC. Basic Rules, pg. However, is of German origin, apparently from the terms , meaning flank and protect. The flames licked the edges of the weapon as though only blood would slake its thirst. It’s about the illumination. Type: Martial Melee Weapon Cost: 10 gp Weight: 6 lbs. In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. Its head is graven with the Dwarvish runes for "orc," but the. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Vicious Weapon - When you roll a 20 on your attack roll with this magic weapon. Flame Tongue. If you are in Adventurers' League, you will likely be able to soon buy a +1 weapon from your faction for 500 gp (check with. Flame Tongue Dagger +1. Rogue may be tempted to Hide/Disengage/Dash. More details on the Flame Tongue Greatsword can be found at Flame Tongue Greatsword Details Detect Magic Aura. I'm just a curious if anyone is aware of the reason the Flame Tongue item only lists swords as being able to carry it and not something like a battle axe. Weapon (longsword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from. You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. Any extra damage (such as by BB or GFB) will make GWM a worse option, and it would require a fair chunk of bonus damage per swing to make the +2 to-hit matter more than the +5 damage (over the +2 weapon) of the Flametongue. Hi all, new player and long-time lurker with a question about the Savage Attacker feat. This weapon has all of the abilities a Flame Tongue weapon has, in addition to the following abilities. Also this thing is EASY to beat with a flametongue weapon. Type: Simple Melee Weapon Cost: 2 gp Weight: 1 lb. Weapon Finesse, Light, Range, Thrown(20/60) Very Rare (this item requires attunement) While you are holding using this dagger, you gain a +1 bonus to this weapons Attack & Damage Rolls. Armor: upgrade your armor up until Half-Plate for 17 AC. Once per day, the sword can blast forth a fiery ray at any target within 30 feet as a ranged touch attack. In addition, the weapon ignores resistance to slashing damage. Equipping magic items that can enhance your dagger damage, such as the Dagger of Venom or Flametongue Dagger. The weapon’s bonus to attack and damage rolls increases to +2. You score a critical hit on a roll of 19 or 20. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it. So it seems like as part of streamlining 5e they removed the distinction but did not lower the rarity of the Haversack to compensate. ago. Bond with it, take it out occassionally, send out the invitations, marry your bonded weapon and grow old with your weapon of choice while still having the three Attunement for a little fun on the side. New Ability: Flametongue Weapon – Imbue your weapon with the element of Fire for 1 hour, causing each of your attacks to deal additional Fire damage. On a success, they are immune to being frightened by this effect for the next 24 hours. Dragonwing Scimitars. Flametongue adds 2d6 fire damage to the weapon, but Frost Brand which is supposed to be better only adds 1d6 in exchange for granting resistence to fire damage. Even in cases where enemies have resistance to non-magical weapon damage you can often overcome those resistances with spells like Magic Weapon. As long as you hit fairly reliably, the flame tongue will always do more damage. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. ago. Each creature in the line excluding you must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. You can compare this to Dagger of Venom. What is the range of dagger damage 5e? In the 5th edition D&D, the. Any weapon that's +1/2/3 doesn't require attunement, so I'd rule neither does the pact/bonded weapon. Who would make one and for what purpose? If you're using the dagger because it's a fast and sneaky weapon that draws little attention, you probably don't want it to be bright and flaming. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. raising STR to 18) would likely lead to lower damage on average due to the 'wasted' base damage of each hit that could be lost. Name. Flametongue Weapon-Technically part of our arsenal, but only actually used if you are also using the Improved Flametongue Weapon talent. You can change the stats depending on the sniper. Whips are the only ranged melee weapon in 5e that only requires one hand, and the only ranged melee finesse weapon. Realistically, this might even end up dishing out more damage than a Hammer of Thunderbolts would, and this is only a rare item. As an action, you can focus on the sword to unleash a concentrated electrical beam of lightning in a line 60 feet long and 5 feet wide. When the first button is pressed (DMG p196) the rod becomes a flame tongue as a fiery blade sprouts from the end opposite the rod's flanged head. It only provides the effect of turning critical hits into normal hits. Weapon (any sword), rare (requires attunement) This split metal sword arcs with electricity between its two halves. ) actually was the worst, which is surprising because everyone usually uses it. As a bonus action on your turn you may speak this weapon's command word and cause lightning to crackle along it's length. As far as I know, in 5e there is no official pricing of magic things, so it would be really up to your DM. When the wielder rolls a natural 20, the dagger deals an additional ten points of necrotic damage to the target. Basic Rules, pg. Any character with abundant accuracy and Flametongue. #shorts #dnd #dnd5e #dungeonsanddragonswhat is a Flame Tongue weapon in dungeons and dragons----- Follow Me On -----Patreon: considering the fact that a flametongue weapon is considered rare, I would probably put the whip North of 100gp. The poison remains for 1 minute or until an attack using this weapon hits a creature. That's the weapon many DMs used for decades as a reference, but funnily enough, neither had any particular damage bonus vs. What if you've got a weird situation like a greatsword flametongue or frostbrand? Still only the 2d6 from the greatsword? 1. As such, Polearm Mastery granting a bonus action attack and a reaction attack is the best thing we can do here. You gain +1 to attack and damage rolls with this magic weapon. Moreover, the metanalysis of weapon combat is largely solved, to the detriment of most of the. Glaive. Lance. Flametongue gives you +2d6 fire damage and sheds 40/80 feet of light, Maces of Dispruption deal extra 2d6 damage to undead and any with less than 25HP must wis save or cease to exist. We’ve also ranked the best Fighter. There are magical weapons without that +1 even the books. The 2d6 damage is multiplied on critical hits, too, so assassin rogues might find it. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. From my understanding, double flametongue (with different ranks) is used at max level when having a spell power weapon and accessories. Each scimitar is a masterpiece, and as a result the. Name. Longbow. You can cast fireball as a 5th level spell with a spell save DC of 16, using your pan to hit the ball of fire in the direction you want. As another result of the hit, Flame Tongue does 2d6 fire damage. A haft of fine wood supports a long, curving blade on either end. It's not exactly a "Critfishing" weapon, it's a "20 Fishing" weapon. Weapon (any sword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. After acquiring the vestige Deathwalker's Ward, he stopped wielding. Flametounge, sun blade, vorpal (scimitar) frostbrand, defender, dancing, warning, wounding, scimitar of speed. Holy avenger can be any sword, which includes finesse-able swords, but. Like heavy medium weapons like a great axe. This item isn’t quite as strong as the other two I’ve listed, but that’s by design. Staff, very rare (requires attunement) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. The Clasp is a guild of thieves, assassins, black merchants, and contract dealers built upon the ruins of the old Winksman Thieves Guild founded under the rule of Drassig in Tal'Dorei. Flametongue weapons are best with the potential to land a lot of hits. Dagger of Venom: +1 dagger, deals additional poison damage on a failed constitution save. You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. Change Flametongue Weapon and totem to add bonus spell power instead of the current fire damage. . ago. Frost Brand. Swords and Staffs get a huge bias in their favour. 17+ AC is better for +2 Greatsword. Cost. Infernal Machine Rebuild sends players racing through time & space to collect ancient artifacts. You have disadvantage when you use a lance to attack a target within 5 feet of you. Moon-Touched Sword. That creature must succeed on a DC 15 Constitution saving throw or take 2d10. blade made little difference in its cutting. The weapon must have the Two-Handed or Versatile property for you to gain this benefit. Damage/Effect. Circlet of Blasting. There's actually a (slight) difference between the Spear and Trident. Description. Quick NavigationD&D. A low-level item that's often overlooked is a Headband of Intellect. Damage. Horse-Cutter Cost: 200gp Damage: 2d6 slashing Weight: 8lb. dagger Dagger of Yysmoira : rare dagger: Daggermaster's Blade : very rare dagger: Daggers of Euphoria and Enticement : very rare dagger Damageshift Weapon : Rare Any Melee Weapon Dancer's Enchanted Swords : very rare scimitar: Dancing Blade : Rare Rapier Dancing Devils : rare scimitar, hook and chain: Dark Light Greatsword: Very Rare greatsword. At Higher Levels. Magic items are not purchasable without your DM's permission. ago. Weapon (any sword), very rare (requires attunement) When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. Flametongue: You can use a Bonus Action to speak this magic sword. WF (74dps overall. Weapon (greatsword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. 0198 * Attack power), 1)] additional Fire damage [Improved Flametongue Weapon: and increasing the. Multiattack. It is also, judging by the number of forum posts, the area where most users find the learning curve steepest. You can see and hear through the sensor as if you were there. While attuned to the dagger, the wielder gains a +2 bonus to attack and damage rolls made with it. What was lost in exchange, was a solid 15% chance on every attack of ruining someone's day. The 5th (British Columbia) Field Regiment is a Reserve. Fenthras is made of everbark taken from the Feywild. While the blade exists, this magic longsword has the finesse property. Weight. It is magical piercing damage that also adds 2d6 Fire damage. 5E doesn’t really explain how static modifiers work with attacks that deal multiple damage types. Leading off of my previous post, my character (A level 5 Paladin [16 STR; +3 strength mod]) has a Flame Tongue Greatsword. However, these swords were further enhanced against certain creatures: regenerating creatures (like trolls and lycanthropes); avians, flammable creatures, and cold-using creatures (like ice toads,. In this one-shot Dungeons & Dragons adventure created by Dungeon Master Liam O'Brien, several members of the Clasp set off on a heist in. Glaive. Basic Rules, pg. D&D 5e/Next. Choose one object weighing 1 to 5 pounds within range that isn’t being worn or carried. Steps of Extra Attack add an appropriate multiplier at 5th, 11th, and 20th level. RAW question, Improved Pack Weapon. Also, a lance requires two hands to wield when you aren't mounted. This thread is about me wanting to make a weapon enchantment that does lightning damage, similar to Flame Tongue and Frost Brand. Possession or garment. The relevant text for this: Improved Pact Weapon: In addition, the weapon gains a +1 bonus to its attack and damage rolls,. When comparing this with all other uncommon rarity magic weapons i find it to be somewhat stronger. When optimizing character builds, it is common to use the average expected damage to estimate damage output. Properties. Flametongue is another rare weapon with a bonus to damage and no bonus to hit. ago. 99. The. Any weapon attack that hits does an additional 2d6 lightning damage to the target. Naturally, items that are good and do not require attunement will be given greater consideration. What happens often at my D&D 5e tables (both as a DM and a player) is that somebody finds a better weapon and just drops the previous one. It operates on a relatively amoral code of honor and respect. Necklace of Fireballs (Three beads) Trident of Fish Command. These flames shed bright light in a 40‑foot radius and dim light for an additional 40 feet. not sure, but Liam Obriens character Vax in Critical Role campaign 1 had a flametongue dagger (presumably) before level 9 when the show went live. Results 1 to 18 of 18. Weapons (PHB, page 146 (emphasis mine)). These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. I imagine there’s no off switch to the light which would DESTROY any possibility of sneaking (unless there is and I didn’t know about it). While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. I don't know if a flametongue dagger would even make sense thematically. If a targeted creature fails a DC 15 Constitution saving throw, they suffer 2d10. If you have performed the ritual to make the magic weapon your pact weapon, you are not creating it. Other Suggestions: flame toggle Flame Tongue Magic Items. anyway, he used it for nearly the entire campaign and compared to his assassination ability, it really didnt affect his damage output overall. The elven name "Fenthras" has its roots in two ancient Elvish words meaning "protector" and "growth". /60 ft. Flametongue is the second of many Eikonic weapons you can craft in Final Fantasy 16. Arielba-sulfuras. This isn’t about the insane fact that it literally sends your soul to the Styx or the fact your husk of a body turns into a FREAKING lemur. 1. More details on the Flame Tongue Rapier can be found at Flame Tongue. Ranged Weapon Attack: +6. TheGentlemanDM • 5 yr. One of the most powerful features of the built in 5e ruleset is effects. When the wielder rolls a 19 or 20 on their attack roll, they score a critical hit. Flame Tongue Weapon (any sword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. There was a time, before the publishing of the First Edition, when having the best magic weapons be sword-only had a reason to be (magic swords were basically the Fighting Man's defining class feature and the closest thing to attempting to balance the class against. Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. See more ideas about fantasy weapons, weapon concept art, weapons. Add to Cart. Weapon (dagger), uncommon This dagger has a wide, flat blade. • 5 yr. A mighty axe wielded long ago by the dwarf king Torhild Flametongue, Orcsplitter is a battered weapon that appears unremarkable at first glance. The target regains 4d8 + 15 hit points. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action. These flames shed bright light in a 40-foot radius and dim light for an additional 40 fee Contribute. These flames shed bright light in a 40-foot radius. Each of your weapon attacks causes up to (2% of Attack Power) additional Fire damage. This material is published under the OGL 1. This invocation doesn’t affect a magic weapon you transformed into your pact weapon. But under Flame Tongue (DMG p170) it is a modifier for "any sword" and doesn't have a specific base sword. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Weapon (scimitar), legendary (requires attunement) This pair of twin scimitars features draconic guards and winglike blades. The flames last until you use a bonus. Frost brand is a wpn. ( Spell Compendium, p. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The Mythcarver was forged in the flying city of Zemniaz, as a collaboration between a master arcanist and blacksmith and the champion who would become its first wielder; she was. Greatsword. 94) You evoke the spell and a blazing beam of red-hot fire springs forth from your hand, ready to be used as a weapon. It’s a fantastic idea, but it doesn’t work in 5e. Flametongue swords are obscenely powerful, particularly in the hands of a fighter. Most classes either use strong armor or have easy access to non-armor AC of 13 + a modifier. Posted Jun 28, 2018. com Flame Tongue. Their influence is easily enforced, as most people know of the dangerous myths surrounding them, and they. Proficiencies: Smithing Tools, Arcana Skill. Weight. Primal Strike-You will never use this. From AC 10-16, Flametongue deals on average more damage. or range 20 ft. Flame Tongue. 209. Both damage rolls increase by 1d8 at the 11th level (2d8 and 3d8) and again at the 17th level (3d8 and 4d8). 6 damage on average, a 17% increase. A +1 whip with an extra 1d6 fire damage on top is great for the Fighter, straddling the line between a +X weapon and a flametongue. Body part, lock of hair, bit of nail, or the like. At level 13, this increases to two dice, and to three dice at level 17. While the sword is ablaze, it deals an extra 2d6 fire damage to any. The newest PTR patch notes say that FT spell power will scale with weapon speed. cynicalredgiant. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Hydra - The hydra is a reptilian horror with a crocodilian body and multiple heads on long, serp. Starting new campaign at lvl 10 and everyone starts with a free feat (v human gets 2 ) but i also have a re-skinned flametongue (does lightning damage) sword , so with a 30 point buy and the free feat what are some cool builds that build around the weapon ? This thread is archived. From Dungeon Master's Guide, page 170. 701 likes · 77 talking about this · 8 were here. On the other hand using flametongue weapon is more effective on armored classes since it doesnt get reduced by armor (its a magic effect). Flametongue is the fourth weapon available to Vaan, and provides +40 Attack, +20 Magick Attack, and +60 Speed. For Mundane weapons, this is the standard die shown on the Weapons table on PHB p. Dragonwing Scimitars. The flames last until you use a bonus action to. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. Additionally, when you hit with an attack using this dagger, the target takes an extra 1d6 psychic damage. In the official material, everything in the list of magic items is a magical weapon, everything on the PHB list of weapons is mundane. For example, if you score a critical hit with a dagger, roll 2d4 for. Bracers of Archery. Fire is a commonly resisted damage, but the +2d6 still makes it count as Rare. Legend. Name. I already know that Booming Blade and Sneak Attack work together but what I'm unsure of is if the extra damage from the Flame Tongue would work as well. When Whisper reaches an exalted state, you gain the following benefits:It’s interesting how the way one side interprets the rules doesn’t need any special rules and restrictions on how Pact Weapons work, while the other side needs to come up with all of these exceptions to the way they interpret it - ways to stop Oathbows from becoming Oathaxes, Flametounge Swords becoming Flametongue Slings, Maces. A fighter with flametongue could action surge and miss 3 attacks, while another fighter with a +1 weapon could action surge and miss 2 attacks which. Melee Weapon Attack: +14 to hit, reach 10 ft. What happens often at my D&D 5e tables (both as a DM and a player) is that somebody finds a better weapon and just drops the previous one. Some examples include: Dagger of Venom: This magic item deals an extra 2d10 poison damage on a hit. ACTIONS. Improved pact weapon says "In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls. The Keen Dagger is a magical dagger once owned by Vax'ildan, an adventurer of Vox Machina. Best thing is that crits with flametongue will be boosted by the elemental fury talent. i. You can additionally draw or stow a dagger when you would normally be able to draw or stow any one-handed weapon. Multiattack: The salamander makes two attacks: one with its spear and one with its tail. Cost. A heavy weapon is required for certain feats, such as the Great Weapon Master feat. If the weapon does not have the heavy property, it gains both the light and finesse properties. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Bonding=/=Attunement. I assume this is because of a "spellhance" style that has become popular lately. The name of the gun came from the inscriptions on five of the six barrels showing the names of people Percy sought vengeance against. ). A haft of fine wood supports a long, curving blade on either end. Flame Tongue. 17+ AC is better for +2 Greatsword. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Slower weapons will benefit more from spell power.